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Simpletag spigot
Simpletag spigot







cooldown global 24h script:daily_treasure_offering #Use the 'global' argument to indicate the script to be on cooldown for all players. cooldown 11h script:bonus_script - cooldown 5s script:hit_indicator #Use to keep a player from activating a script for a specified duration. #Use to keep the current interact script from meeting requirements. Returns the time left for the player to cooldown for the script. Returns whether the script is currently cooled down for the player. To cooldown non-interact scripts automatically, consider Command: ratelimit.Ĭooldown periods are persistent through a server restart as they are saved in the 'saves.yml'. It also requires a valid link to a PlayerTag if using a non-global cooldown. Temporarily disables an interact script for the linked player.Ĭooldown requires a type (player or global), a script, and a duration. #Use to switch on the lever that the player is looking at, without actually providing redstone power. #Use to put snow on the block at the player's feet. Returns the material of the block at the location.

simpletag spigot

If not specified, physics will apply to the block and nearby blocks. Use the "no_physics" argument to indicate that the change should not apply a physics update.

simpletag spigot

Input a location or list of locations, and the mechanism to apply. That is, an equivalent to Command: adjust, but that directly applies a "MaterialTag" mechanism onto a block. adjust def:stick "display_name:Fancy stick"Īdjustblock ( : ) (no_physics)Īdjusts a mechanism on the material of a block at the location. #Use to modify an item held in a definition.

SIMPLETAG SPIGOT SKIN

#Use to set the skin of every online player. #Use to set a custom display name on an entity. To adjust an actual InventoryTag mechanism, you should still use the normal 'adjust' command, not 'inventory adjust'. Note that that is only for items, not actual inventories. To adjust an item in an inventory, use Command: inventory, as '- inventory adjust slot: :'. You can optionally adjust a MapTag of mechanisms to values. Specify "def:" as an input to adjust a definition and automatically save the result back to the definition. To easily accomplish this, use this command with a valid object mechanism, and sometimes accompanying value. Many object tag types contains options and properties that need to be adjusted.ĭenizen employs a mechanism interface to deal with those adjustments. $ ( "#image1" ).Core | entity | file | item | player | queue | server | world | Depenizen | external | npc

simpletag spigot

Value for the tag element will be get from // impromptu. simpletag ( "add", "Label 1" ) // This can be use if impromptu is enable. This will create tag with Label 1 as a label. When supplied argument to this method, the argument will be use as a label for the tag. You can refer example 3 in the demo page for the usage.Ĭall this method to add new tag to the photo. Except it will return two parameters which is the first one is the selection and second is the form object in JSON. This is same like onSelectionComplete option. Can also include form in here.Ĭallback function will be trigger after clicking ok button at the prompt. Selector for the element to get the HTML from. When this value set to true, simpletag will prompt for message upon making selection. (Optional) This require additional 4 options which is : (Optional) Only use when autoHide is set to true. It will show again once you hover over the selection. (Optional) Set this value to true will hide the selection after specified time. (Optional) CSS for selection border EG: 2px #6E6E6E solid







Simpletag spigot